﻿using SvCore;
using SvGame.Objects;
using Zpb;

namespace SvGame.Logic;

public static partial class GameLogic
{
    public static void InitCallouts(this Item obj)
    {
        foreach (var item in obj.Cfg.Callouts)
        {
            switch (item)
            {
                case ECalloutType.腐烂:
                    obj.Callout(60, CorpseDecay, 1);
                    break;
                default:
                    break;
            }
        }
    }
    
}
